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2012年12月3日 星期一

C# WPF RegEx Check Number

標題:使用RegEx進行數字比對
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using System;
using System.Windows;
using System.Text.RegularExpressions; //RegEx
namespace WPFRegEx {
public partial class MainWindow : Window {
public MainWindow() {
InitializeComponent();
}
public void CheckRegEx(string text) {
Regex regex = new Regex("^[0-9]+$"); //建立RegEx規則
Match result = regex.Match(text); //字串比對
if (result.Success) {
System.Windows.MessageBox.Show("True");
} else {
System.Windows.MessageBox.Show("False");
}
}
private void btn_Click(object sender, RoutedEventArgs e) {
CheckRegEx(tbx.Text);
}
}
}
WPF (MainWindow.xaml.cs):
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<Window x:Class="WPFRegEx.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Grid>
<TextBox Height="30" Margin="20,20,20,0" Name="tbx" VerticalAlignment="Top" />
<Button Content="Button" Height="30" Margin="20,70,20,0" Name="btn" VerticalAlignment="Top" Click="btn_Click" />
</Grid>
</Window>

範例結果:


說明:
在C# WPF使用RegEx判斷字串是否為數字之基礎範例。

2012年11月5日 星期一

C# WPF Call VC++ DLL

標題:C# WPF呼叫C++ DLL動態函式庫
C++ (CppDLL.h):
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#pragma once
using namespace System;
namespace CppDLL {
public ref class MyClass
{
public:
int Multiply(int x, int y)
{
return x * y;
}
};
}

WPF (MainWindow.xaml):
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<Window x:Class="CSharpCaller.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Grid>
<Button Content="Click Me" Height="30" HorizontalAlignment="Left" Margin="20,20,0,0" Name="btn" VerticalAlignment="Top" Width="100" Click="btn_Click" />
<TextBlock Height="30" HorizontalAlignment="Left" Margin="20,70,0,0" Name="tbk" Text="Show up here" VerticalAlignment="Top" Width="100" />
</Grid>
</Window>

C# (MainWindow.xaml.cs):
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace CSharpCaller
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void btn_Click(object sender, RoutedEventArgs e)
{
CppDLL.MyClass test = new CppDLL.MyClass();
tbk.Text = test.Multiply(2, 4).ToString();
}
}
}

結果:

說明:
使用C# WPF呼叫C++函式庫進行乘法運算的簡單範例,
建立Visual C++ CLR Class Library專案,編譯DLL函式庫,
建立Visual C# WPF Application專案,加入References的DLL檔案,
編譯後即可執行。

2012年10月12日 星期五

Matrix Multiplied

標題:n階矩陣相乘
C# (MainWindow.xaml.cs):
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace matrix_multiplied
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public int ma = 0;
public int na = 0;
public int mb = 0;
public int nb = 0;
public MainWindow()
{
InitializeComponent();
}
public void CreateMatrix()
{
int m = 0, n = 0;
//Clear virtual Matrix
this.MatrixGrid.Children.Clear();
for (m = 0; m < ma; m++)
for (n = 0; n < na; n++)
this.UnregisterName("MA_" + m.ToString() + "_" + n.ToString());
for (m = 0; m < mb; m++)
for (n = 0; n < nb; n++)
this.UnregisterName("MB_" + m.ToString() + "_" + n.ToString());
//Create Matrix A B Textbox
ma = Convert.ToInt32(mA.Text);
na = Convert.ToInt32(nA.Text);
mb = Convert.ToInt32(mB.Text);
nb = Convert.ToInt32(nB.Text);
if (na != mb) //Check Matrix
{
MessageBox.Show("Can't do the Multiplication!!");
}
else
{
//Create Matrix A
for (m = 0; m < ma; m++)
{
for (n = 0; n < na; n++)
{
TextBox newtbx = new TextBox();
newtbx.Name = "MA_" + m.ToString() + "_" + n.ToString();
newtbx.Text = "1.0";
newtbx.VerticalAlignment = VerticalAlignment.Top;
newtbx.HorizontalAlignment = HorizontalAlignment.Left;
newtbx.Margin = new Thickness((10 + 40 * n), (10 + 40 * m), 0, 0);
newtbx.Width = 30;
newtbx.Height = 30;
this.MatrixGrid.Children.Add(newtbx);
this.RegisterName(newtbx.Name, newtbx);
}
}
//Add multiply symbol
TextBlock newtbk = new TextBlock();
newtbk.Name = "Multiply";
newtbk.Text = "×";
newtbk.Margin = new Thickness((15 + 40 * na), (20 * ma), 0, 0);
this.MatrixGrid.Children.Add(newtbk);
//Create Matrix B
for (m = 0; m < mb; m++)
{
for (n = 0; n < nb; n++)
{
TextBox newtbx = new TextBox();
newtbx.Name = "MB_" + m.ToString() + "_" + n.ToString();
newtbx.Text = "1.0";
newtbx.VerticalAlignment = VerticalAlignment.Top;
newtbx.HorizontalAlignment = HorizontalAlignment.Left;
newtbx.Margin = new Thickness((40 + 40 * (n + na)), (10 + 40 * m), 0, 0);
newtbx.Width = 30;
newtbx.Height = 30;
this.MatrixGrid.Children.Add(newtbx);
this.RegisterName(newtbx.Name, newtbx);
}
}
}
}
public void DetermineMatrix()
{
int m = 0, n = 0, i=0;
Double sum = 0;
Double[,] MaArray = new Double[ma, na];
Double[,] MbArray = new Double[mb, nb];
Double[,] McArray = new Double[ma, nb];
//Get Number
for (m = 0; m < ma; m++)
{
for (n = 0; n < na; n++)
{
TextBox MA = (TextBox)MatrixGrid.FindName("MA_" + m.ToString() + "_" + n.ToString());
MaArray[m, n] = (Double)Convert.ToDouble(MA.Text);
}
}
for (m = 0; m < mb; m++)
{
for (n = 0; n < nb; n++)
{
TextBox MB = (TextBox)MatrixGrid.FindName("MB_" + m.ToString() + "_" + n.ToString());
MbArray[m, n] = (Double)Convert.ToDouble(MB.Text);
}
}
//Determine Matrix
for (m = 0; m < ma; m++)
{
for (n = 0; n < nb; n++)
{
sum = 0.0;
for (i = 0; i < mb; i++)
{
sum += MaArray[m,i] * MbArray[i,n];
}
McArray[m,n] = sum;
}
}
//Add equal symbol
TextBlock newtbk = new TextBlock();
newtbk.Name = "Anser";
newtbk.Text = "=";
newtbk.Margin = new Thickness((50 + 40 * (na + nb)), (20 * ma), 0, 0);
this.MatrixGrid.Children.Add(newtbk);
//Create Matrix C
for (m = 0; m < ma; m++)
{
for (n = 0; n < nb; n++)
{
sum = 0.0;
for (i = 0; i < mb; i++)
{
TextBox newtbx = new TextBox();
newtbx.Name = "MC" + m.ToString() + "_" + n.ToString();
newtbx.Text = Convert.ToString(McArray[m,n]);
newtbx.VerticalAlignment = VerticalAlignment.Top;
newtbx.HorizontalAlignment = HorizontalAlignment.Left;
newtbx.Margin = new Thickness((70 + 40 * (n + na + nb)), (10 + 40 * m), 0, 0);
newtbx.Width = 30;
newtbx.Height = 30;
this.MatrixGrid.Children.Add(newtbx);
}
}
}
}
private void CreateMatrix_Click(object sender, RoutedEventArgs e)
{
CreateMatrix();
}
private void DetermineMatrix_Click(object sender, RoutedEventArgs e)
{
DetermineMatrix();
}
}
}
WPF (MainWindow.xaml):
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<Window x:Class="matrix_multiplied.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="600" Width="600">
<Grid>
<TextBlock Height="30" HorizontalAlignment="Left" Margin="20,20,0,0" Name="MatrixATitle" Text="Matrix A" VerticalAlignment="Top" Width="122" TextAlignment="Left" />
<TextBlock Height="30" HorizontalAlignment="Left" Margin="20,50,0,0" Name="textBlock1" Text="m:" VerticalAlignment="Top" Width="20" DataContext="{Binding}" TextAlignment="Left" />
<TextBlock Height="30" HorizontalAlignment="Left" Margin="90,50,0,0" Name="textBlock2" Text="n:" VerticalAlignment="Top" Width="20" DataContext="{Binding}" TextAlignment="Left" />
<TextBox Height="30" Margin="40,50,0,0" Name="mA" VerticalAlignment="Top" Text="4" HorizontalAlignment="Left" Width="30" />
<TextBox Height="30" Margin="110,50,0,0" Name="nA" VerticalAlignment="Top" Text="4" HorizontalAlignment="Left" Width="30" />
<TextBlock Height="30" HorizontalAlignment="Left" Margin="180,20,0,0" Name="MatrixBTitle" Text="Matrix B" VerticalAlignment="Top" Width="122" TextAlignment="Left" />
<TextBlock Height="30" HorizontalAlignment="Left" Margin="180,50,0,0" Name="textBlock3" Text="m:" VerticalAlignment="Top" Width="20" DataContext="{Binding}" TextAlignment="Left" />
<TextBlock Height="30" HorizontalAlignment="Left" Margin="250,50,0,0" Name="textBlock4" Text="n:" VerticalAlignment="Top" Width="20" DataContext="{Binding}" TextAlignment="Left" />
<TextBox Height="30" Margin="200,50,0,0" Name="mB" VerticalAlignment="Top" Text="4" HorizontalAlignment="Left" Width="30" />
<TextBox Height="30" Margin="270,50,0,0" Name="nB" VerticalAlignment="Top" Text="1" HorizontalAlignment="Left" Width="30" />
<Button Content="Create Matrix" Height="30" Margin="340,50,0,0" Name="CreateMatrixBtn" VerticalAlignment="Top" HorizontalAlignment="Left" Width="100" Click="CreateMatrix_Click" />
<Button Content="Determine" Height="30" Margin="460,50,0,0" Name="DetermineMatrixBtn" VerticalAlignment="Top" HorizontalAlignment="Left" Width="100" Click="DetermineMatrix_Click" />
<Grid Margin="10,100,10,10" Name="MatrixGrid" HorizontalAlignment="Stretch">
</Grid>
</Grid>
</Window>

結果:

說明:
使用WPF撰寫計算n階矩陣相乘印出結果。

首先按下Create Matrix按鈕虛擬建立需要的TextBox陣列數量,
再按下Determine去擷取經過RegisterName後的虛擬TextBox中的值,
並計算出矩陣相乘的結果後虛擬印出。

2012年8月28日 星期二

VtkSDI draw 3D in MFC

標題:VtkSDI 3D 繪製範例
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// VtkSDIView.h : interface of the CVtkSDIView class
//
#pragma once
// Include the required header files for the vtk classes we are using
#include <vtkRenderer.h>
#include <vtkWin32OpenGLRenderWindow.h>
#include <vtkWin32RenderWindowInteractor.h>
#include <vtkSphereSource.h>
#include <vtkConeSource.h>
#include <vtkGlyph3D.h>
#include <vtkElevationFilter.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkCubeAxesActor2D.h>
class CVtkSDIView : public CView
{
protected: // create from serialization only
CVtkSDIView();
DECLARE_DYNCREATE(CVtkSDIView)
// Attributes
public:
CVtkSDIDoc* GetDocument() const;
// Operations
public:
// Overrides
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
// Implementation
public:
void Pipeline ( void );
virtual ~CVtkSDIView();
vtkWin32OpenGLRenderWindow *renWin;
vtkRenderer *ren;
vtkWin32RenderWindowInteractor *iren;
vtkSphereSource *sphere;
vtkPolyDataMapper *sphereMapper;
vtkElevationFilter *sphereElevation;
vtkActor *sphereActor;
vtkConeSource *cone;
vtkGlyph3D *glyph;
vtkPolyDataMapper *spikeMapper;
vtkActor *spikeActor;
vtkCubeAxesActor2D *sphereAxis;
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
afx_msg void OnFilePrintPreview();
afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
afx_msg void OnContextMenu(CWnd* pWnd, CPoint point);
DECLARE_MESSAGE_MAP()
public:
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
};
#ifndef _DEBUG // debug version in VtkSDIView.cpp
inline CVtkSDIDoc* CVtkSDIView::GetDocument() const
{ return reinterpret_cast<CVtkSDIDoc*>(m_pDocument); }
#endif
C++ (VtkSDIView.cpp):
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// VtkSDIView.cpp : implementation of the CVtkSDIView class
//
#include "stdafx.h"
// SHARED_HANDLERS can be defined in an ATL project implementing preview, thumbnail
// and search filter handlers and allows sharing of document code with that project.
#ifndef SHARED_HANDLERS
#include "VtkSDI.h"
#endif
#include "VtkSDIDoc.h"
#include "VtkSDIView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CVtkSDIView
IMPLEMENT_DYNCREATE(CVtkSDIView, CView)
BEGIN_MESSAGE_MAP(CVtkSDIView, CView)
// Standard printing commands
ON_COMMAND(ID_FILE_PRINT, &CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_DIRECT, &CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_PREVIEW, &CVtkSDIView::OnFilePrintPreview)
ON_WM_CONTEXTMENU()
ON_WM_RBUTTONUP()
ON_WM_SIZE()
ON_WM_ERASEBKGND()
ON_WM_CREATE()
END_MESSAGE_MAP()
// CVtkSDIView construction/destruction
CVtkSDIView::CVtkSDIView()
{
// Create the the renderer, window and interactor objects.
this->ren = vtkRenderer::New();
this->renWin = vtkWin32OpenGLRenderWindow::New();
this->iren = vtkWin32RenderWindowInteractor::New();
// Create the the objects used to form the visualisation.
this->sphere = vtkSphereSource::New();
this->sphereElevation = vtkElevationFilter::New();
this->sphereMapper = vtkPolyDataMapper::New();
this->sphereActor = vtkActor::New();
this->cone = vtkConeSource::New();
this->glyph = vtkGlyph3D::New();
this->spikeMapper = vtkPolyDataMapper::New();
this->spikeActor = vtkActor::New();
this->sphereAxis = vtkCubeAxesActor2D::New();
}
CVtkSDIView::~CVtkSDIView()
{
// Delete the the renderer, window and interactor objects.
this->ren->Delete();
this->iren->Delete();
this->renWin->Delete();
// Delete the the objects used to form the visualisation.
this->sphere->Delete();
this->sphereElevation->Delete();
this->sphereMapper->Delete();
this->sphereActor->Delete();
this->cone->Delete();
this->glyph->Delete();
this->spikeMapper->Delete();
this->spikeActor->Delete();
this->sphereAxis->Delete();
}
BOOL CVtkSDIView::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return CView::PreCreateWindow(cs);
}
// CVtkSDIView drawing
void CVtkSDIView::OnDraw(CDC* pDC)
{
CVtkSDIDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
if (!pDoc)
return;
if ( !this->iren->GetInitialized() )
{
CRect rect;
this->GetClientRect(&rect);
this->iren->Initialize();
this->renWin->SetSize(rect.right-rect.left,rect.bottom-rect.top);
this->ren->ResetCamera();
}
// Invoke the pipeline
Pipeline();
if ( pDC->IsPrinting() )
{
this->BeginWaitCursor();
// Obtain the size of the printer page in pixels.
int cxPage = pDC->GetDeviceCaps(HORZRES);
int cyPage = pDC->GetDeviceCaps(VERTRES);
// Get the size of the window in pixels.
int *size = this->renWin->GetSize();
int cxWindow = size[0];
int cyWindow = size[1];
float fx = float(cxPage) / float(cxWindow);
float fy = float(cyPage) / float(cyWindow);
float scale = min(fx,fy);
int x = int(scale * float(cxWindow));
int y = int(scale * float(cyWindow));
this->renWin->SetupMemoryRendering(cxWindow, cyWindow, pDC->GetSafeHdc());
this->renWin->Render();
HDC memDC = this->renWin->GetMemoryDC();
StretchBlt(pDC->GetSafeHdc(),0,0,x,y,memDC,0,0,cxWindow,cyWindow,SRCCOPY);
this->renWin->ResumeScreenRendering();
this->EndWaitCursor();
}
else
{
this->renWin->Render();
}
}
// CVtkSDIView printing
void CVtkSDIView::OnFilePrintPreview()
{
#ifndef SHARED_HANDLERS
AFXPrintPreview(this);
#endif
}
BOOL CVtkSDIView::OnPreparePrinting(CPrintInfo* pInfo)
{
// default preparation
return DoPreparePrinting(pInfo);
}
void CVtkSDIView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add extra initialization before printing
}
void CVtkSDIView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add cleanup after printing
}
void CVtkSDIView::OnRButtonUp(UINT /* nFlags */, CPoint point)
{
ClientToScreen(&point);
OnContextMenu(this, point);
}
void CVtkSDIView::OnContextMenu(CWnd* /* pWnd */, CPoint point)
{
#ifndef SHARED_HANDLERS
theApp.GetContextMenuManager()->ShowPopupMenu(IDR_POPUP_EDIT, point.x, point.y, this, TRUE);
#endif
}
// CVtkSDIView diagnostics
#ifdef _DEBUG
void CVtkSDIView::AssertValid() const
{
CView::AssertValid();
}
void CVtkSDIView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CVtkSDIDoc* CVtkSDIView::GetDocument() const // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CVtkSDIDoc)));
return (CVtkSDIDoc*)m_pDocument;
}
#endif //_DEBUG
// CVtkSDIView message handlers
void CVtkSDIView::OnSize(UINT nType, int cx, int cy)
{
CView::OnSize(nType, cx, cy);
CRect rect;
this->GetClientRect(&rect);
this->renWin->SetSize(rect.right-rect.left,rect.bottom-rect.top);
}
BOOL CVtkSDIView::OnEraseBkgnd(CDC* pDC)
{
return TRUE;
}
int CVtkSDIView::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CView::OnCreate(lpCreateStruct) == -1)
return -1;
this->renWin->AddRenderer(this->ren);
// setup the parent window
this->renWin->SetParentId(this->m_hWnd);
this->iren->SetRenderWindow(this->renWin);
return 0;
}
LRESULT CVtkSDIView::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
//case WM_PAINT:
case WM_LBUTTONDOWN:
case WM_LBUTTONUP:
case WM_MBUTTONDOWN:
case WM_MBUTTONUP:
case WM_RBUTTONDOWN:
case WM_RBUTTONUP:
case WM_MOUSEMOVE:
case WM_CHAR:
case WM_TIMER:
if (this->iren->GetInitialized())
{
return vtkHandleMessage2(this->m_hWnd, message, wParam, lParam, this->iren);
}
break;
}
return CView::WindowProc(message, wParam, lParam);
}
void CVtkSDIView::Pipeline()
{
// Construct the sphere
this->sphere->SetRadius(1);
this->sphere->SetThetaResolution(18);
this->sphere->SetPhiResolution(18);
this->sphere->LatLongTessellationOn();
// Generate elevations
this->sphereElevation->SetInput(this->sphere->GetOutput());
this->sphereElevation->SetLowPoint(0,0,-1);
this->sphereElevation->SetHighPoint(0,0,1);
this->sphereElevation->SetScalarRange(-1,1);
// Link the mapper
this->sphereMapper->SetInput(this->sphereElevation->GetPolyDataOutput());
this->sphereMapper->SetColorModeToMapScalars();
this->sphereMapper->SetScalarRange(-1,1);
// Link the actor
this->sphereActor->SetMapper(this->sphereMapper);
// Add it to the renderer
this->ren->AddActor(this->sphereActor);
// Construct the cone
this->cone->SetResolution(8);
// Construct the glyphs on the spherical surface
this->glyph->SetInput(this->sphere->GetOutput());
this->glyph->SetSource(this->cone->GetOutput());
this->glyph->SetVectorModeToUseNormal();
this->glyph->SetScaleModeToScaleByVector();
this->glyph->SetScaleFactor(0.1);
// Link the mapper to the glyph
this->spikeMapper->SetInput(this->glyph->GetOutput());
// Link the actor
this->spikeActor->SetMapper(this->spikeMapper);
// Add it to the renderer
this->ren->AddActor(this->spikeActor);
// Add in the cube axis actor
this->sphereAxis->SetInput(this->sphereElevation->GetOutput());
this->sphereAxis->SetCamera(this->ren->GetActiveCamera());
// Add it to the renderer
this->ren->AddActor(this->sphereAxis);
}

說明:
MFC使用VTK 5.10.0繪製3D模型範例。

2012年8月17日 星期五

Batch Capital To Lower

標題:英文字母大寫轉小寫
Bacth (c2t.bat):
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@Echo Off
SetLocal EnableDelayedExpansion
set var=CapitalToLower
echo !var!
for %%a in (a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z) do (
set var=!var:%%a=%%a!
)
echo !var!
PAUSE
說明:
使用Batch語法大寫字母轉小寫字母。

2012年7月10日 星期二

C++ String Reverse

標題:C++連續字串反轉
C++ (main.cpp):
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#include <iostream>
#include <cstdlib>
#include <cstring>
using namespace std;
int main(void) {
char str[99];
int i;
while(cin.getline(str, 99, '\n')) {
for (i=strlen(str)-1;i>=0;i--) {
cout << str[i];
}
cout << endl;
}
return 0;
}

範例結果:


說明:
基礎連續字串反轉範例。

2012年3月20日 星期二

Unique Array

標題:陣列過濾重複值
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function unique(arr) {
var newArr = [];
var temp = {};
for(key in arr) {
var id = arr[key];
if(!temp[id] && id != "") {
newArr.push(id);
temp[id] = true;
}
}
return newArr;
}
alert(unique(new Array("1","2","4","4","1")));

範例結果:


說明:
簡單過濾掉陣列中重複的數值。

2012年3月7日 星期三

Form iframe virtual load post

標題:虛擬表單送出
JavaScript (inidex.html):
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<button id="test">test</button>
<div id="show">show</div>
<script type="text/javascript">
function $(id) {
switch(id.substr(0,1)) {
case '#':
return document.getElementById(id.substr(1));
case '.':
var elems = document.body.getElementsByTagName('*');
var target = id.substr(1);
var result=[];
for(i=0;j=elems[i];i++) {
if((j.className).indexOf(target)!=-1) result.push(j);
}
return result;
default:
return document.getElementsByTagName(id);
}
}
var loadpost = {
current : null,
queue : [],
request : function(q) {
//Create iframe
try { //IE
var iframe = document.createElement('<iframe name="loadboxy">');
} catch (e) {
var iframe = document.createElement('iframe');
}
iframe.style.display = 'none';
iframe.name = 'loadboxy';
iframe.id = 'loadboxy';
if(iframe.attachEvent) {
iframe.attachEvent("onload", function(){
loadpost.load();
});
} else {
iframe.onload = function(){
loadpost.load();
};
}
//Create form
var form = document.createElement('form');
form.target = 'loadboxy';
form.action = q.url;
form.method = 'post';
form.style.display = 'none';
for(var key in q.param) {
if(q.param[key].constructor == Array) {
for(var i=0;i<q.param[key].length;i++) {
var input = document.createElement('input');
input.type = 'hidden';
input.name = key;
input.value = q.param[key][i];
form.appendChild(input);
}
} else {
var input = document.createElement('input');
input.type = 'hidden';
input.name = key;
input.value = q.param[key];
form.appendChild(input);
}
}
//Queue
this.queue.push({
form : form,
iframe : iframe,
flag : 0,
load : q.load
});
if (!this.current) this.action();
},
task : function() {
var iFrame = this.current.iframe;
var iFrameBody;
if (iFrame.contentDocument) //FF
iFrameBody = iFrame.contentDocument.getElementsByTagName('body')[0];
else if (iFrame.contentWindow) //IE
iFrameBody = iFrame.contentWindow.document.getElementsByTagName('body')[0];
this.current.load(iFrameBody.innerHTML);
},
load : function() {
if(this.current.flag == 1) {
this.task();
$('body')[0].removeChild(this.current.iframe);
$('body')[0].removeChild(this.current.form);
this.action();
} else {
this.current.flag = 1;
this.send();
}
},
action : function() {
this.current = null;
if(this.queue.length) {
this.current = this.queue.shift();
$('body')[0].appendChild(this.current.iframe);
}
},
send : function() {
$('body')[0].appendChild(this.current.form);
this.current.form.submit();
}
};
$('#test').onclick = function() {
loadpost.request({
url : "action.php",
param : {
'num1' : 10,
'num2' : 20,
'num[]' : new Array(30, 40)
},
load : function(data) {
$('#show').innerHTML = data;
}
});
};
</script>
PHP (action.php):
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<?php
$num1 = !empty($_POST['num1']) ? $_POST['num1'] : null;
$num2 = !empty($_POST['num2']) ? $_POST['num2'] : null;
$total = $num1 + $num2;
echo $num1."+".$num2."=".$total;
?>
說明:
純JavaScript產生虛擬form、iframe並發送POST訊息取得php傳回之內容。

2012年2月11日 星期六

JavaScript dollar sign 2

標題:自定義錢字號函式 2
JavaScript (index.html):
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function $(id) {
switch(id.substr(0,1)) {
case '#':
return document.getElementById(id.substr(1));
case '.':
var elems = document.body.getElementsByTagName('*');
var target = id.substr(1);
var result=[];
for(i=0;j=elems[i];i++) {
if((j.className).indexOf(target)!=-1) result.push(j);
}
return result;
default:
return document.getElementsByTagName(id);
}
}

說明:
自定義一個錢字號指向id之函式, 繼上篇再加入Class與TagName功能, 讓程式更精簡。